| GPU | Qty | Yield / day (PRL) |
Gross / day | Gross / h | Break-even rent / h |
Self-mine net / day |
|---|---|---|---|---|---|---|
| Fleet total | 0 | 0.00 | $0.00 | $0.000 | $0.000 | $0.00 |
Net profit per day at every PRL price × network difficulty. Click or tap anywhere to try that scenario.
Profit depends only on the ratio price ÷ difficulty, so every contour is a straight line through the origin — doubling the difficulty costs exactly as much as halving the price.
When the hardware pays for itself as difficulty keeps growing. Starts from the price and difficulty above; a card switches off on days it would mine at a loss.
Line: cumulative profit after paying for the hardware. Band: difficulty growing 3 pp/month slower (top edge) or faster (bottom edge).
Yield vs power draw at the current difficulty. Bubble size is net profit per day; below the red line a card costs more in electricity than it mines.